The crossbow and the basic third person fighting mechanics are your main combat options, which you will need in order to fulfill the many bounties you accept throughout your time as the Stranger. However, in order to use ammo you must first collect it, as they are all small creatures that you must capture. The varied ammo types not only add extra tactical options to the game, but are also great fun to use and experiment with. Some will create a sound to lure enemies to a certain area others can be fired and left on walls to create a trap for any enemies that walk by. You can fill it with multiple types of ammo, all of which have different functionalities. Your crossbow is really quite interesting in itself. Third person is preferable for exploring, allowing you to see more of the world around you and making the platforming sections slightly easier, while first person sees you whip out your crossbow to perform ranged attacks. A simple tap of a button (or not so simple as I’ll mention later) will switch from third to first person, not only changing how you see the world but also how you can interact with it. One of Stranger’s Wrath’s most interesting ideas was how it merged third person action with first person shooting. So this iOS release not only has to live up to the expectations of fans, but also has the daunting task of introducing new, mobile players to the Oddworld party. In the subsequent years it has grown into the definition of a cult game, with a relatively small but passionate fan base that regard it as one of the most interesting games ever made. When it originally launched towards the end of the original Xbox’s life it didn’t exactly set the world alight, but critics seemed to like it. Oddworld Stranger’s Wrath is a bit of a strange game.
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